About this plugin
VM Glitcher is a production-grade glitch effect designed for live visual performance. Ten distinct glitch modes, rhythmic triggers, directional pixel-melt feedback and CRT / chromatic overlays combine into a single instrument that covers everything from subtle signal artifacts to full-on video destruction — all running on a native FFGL 2.x DLL with near-zero CPU cost. 10 Glitch Modes RGB Shift (randomized chromatic jitter) · Slice Jitter (horizontal bands with per-band offset) · Block Shuffle (random block displacement) · Digital Noise (pixel-block TV static) · Pixel Sort (brightness-driven line stretch) · Datamosh (heavy motion smear with feedback) · CRT (barrel-distortion warp) · Invert Pulse (gated color inversion) · Time Echo (persistent bright-pixel trails) · Chroma Abuse (extreme animated RGB displacement). Trigger Engine Five trigger modes — Constant · Pulse (regular on/off gate) · BPM Stutter (rapid sub-beat stutter) · Random (probabilistic slots) · On Audio Peak (fast randomized triggers) — with Trigger Speed and Hold controls. Every glitch mode can be rhythmically gated so the effect snaps in and out in time with your music. Melt Feedback (flagship) Directional pixel-melt that turns any glitch into a flowing, liquid visual. Melt Amount controls drift magnitude, Melt Direction sets any angle from 0°–360°, Melt Turbulence adds organic noise-driven wobble, Feedback Decay controls how long trails persist, and Melt Mix picks the blend mode (Max / Blend / Add / Screen). Crank Decay + Melt Amount for melt-paint aesthetics, use gravity-style directions for chromatic drip, or go turbulent for living-fog visuals. Boosted automatically in Datamosh mode for a true codec-failure feel. Color RGB Split, full hue-shift slider and a tint color with a dedicated Tint Amount — layer chromatic abuse on any base mode. Shake & Grain Independent horizontal and vertical shake amounts driven by per-frame hashes, plus a grain slider for film/tape texture. CRT Post Scanlines, barrel distortion and vignette work on top of every mode — instant VHS / broken-monitor aesthetic without needing a separate effect. Output Global Mix (dry/wet) for clean send/return use in Resolume's effect chain. Technical Multi-pass architecture with self-feedback buffer. Native FFGL 2.x DLL. Works on any source in Resolume Arena 7.3.1+. 23 parameters organized into 8 logical groups (Effect, Trigger, Color, Shake, CRT, Feedback, Output). Low-GPU implementation — chain multiple instances without performance cost.
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